Everything else takes little time and little effort. The personal rank of players, the way it used to be, means nothing, a 10m point player could sit in a guild by them self and do nothing, while a group of much smaller players work away to grow their rank but are still behind a 1 high point player guild.īattling is the only aspect of this game which requires any real effort and is therefore the only aspect of a game which can give a true reading for the effort put into the game by one guild or another. City building/planning? I happen to take pride in a lot of city plans which I have done for others in the past and have been complimented many times on the efficiency of city plans I create, I don't see that as something which should give benefit for a guild however, your city is personal, therefore giving personal rank, which it does. Trading? not exactly effort, open market, accept trade, leave market. What else constitutes effort in this game other than putting time into battling? Collecting supplies, coins and goods? Less than a 5 minute job.
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